Whitman’s Own Frolf Course Guide

Arie Knops, Sports Reporter

One of Whitman’s most popular leisure activities is a round on the unofficial frolf course of campus. The course can be played competitively scored, or simply be a study break lap around campus. Despite the variance of difficulties, all holes are scored as Par 3s.

The Whitman Colelge campus Frolf course. Illustration by Claire Revere.
The Whitman College campus Frolf course. Illustration by Claire Revere.

Hole 1: The first hole begins at the top of Jewett Hall’s ramp. The target is ‘Treaty Rock,’ which is the large rock embedded in front of the amphitheater.

Hole 2: The second hole tees off from the entrance to the amphitheater, and goes to the second totem pole in view, by artist Jewell Praying Wolf James.

Hole 3: From the totem pole, you take a few steps to the right and tee off between the two trees. The goal of this hole is to make it through the basalt archway entrance to Narnia, but you must go through from left to right, so wide right throws can be a disaster.

Hole 4: From the archway, take a few steps forward and split the two trees on your left. This is the longest hole on the course, with a daunting water hazard. The target is the flagpole by the tennis courts, not even in view from the opening tee. However, this challenge makes this hole a favorite for many. Luke Hampton, current resident director of Anderson Hall and a frequent frolfer on campus, said: “It’s unquestionably the most difficult. It’s the hole that requires the most frequent and drastic alterations because if your drive goes slightly off in any direction, it could change which windows across the stream or the lake are possible. This means you not only need to be able to throw with a variety of techniques, [but] it also requires a good mental game.”

Hole 5: From the flagpole, you are now aiming for the closest tree on the lawn in front of the Baker Center. This hole is frequent frolfer Alex Brettman’s favorite on the course. “Balancing oncoming cars, pedestrians, while launching monstrous throws is just rad, lots of excitement, and you know that Frisbee is always going to take you to a different place in different conditions every time.”

Hole 6: This hole can be played two different ways. Many go from the steps to the right of the Baker Center, and aim for the light post in the lawn in front of Prentiss. However, some play that you must go behind the Baker Center, splitting the building and Douglas (with the same target).

Hole 7: Once again, this hole can be done two ways. Hole 7 is the first Bonus Hole on the course, a one-chance shot to subtract a point from your overall score. Some play this Bonus Hole as a straight shot from the 3-way meeting on the sidewalk in front of Prentiss to cross the bridge, while staying below the railing level on the bridge. Others play that you throw from the previous hole’s light post, and have to land your disc on the bridge. This version is a personal favorite for Whitman Sweets’ player Mackenzie Timbel, who says, “It is real challenge and it is super exciting when anyone in your group gets it.”

Hole 8: From the sidewalk past the bridge, you now aim for the fountain in front of the Hunter Conservatory. The frisbee must land directly in the fountain.

Hole 9: Now from the edge of the grass, you must land your disc on the second above ground rock from Soaring Stones #4 on the Cordiner side lawn. Some play that you must hit the furthest rock.

Luke Hampton, a Frolf frequent, chucks a disc.
Luke Hampton, a Frolf frequent, chucks a disc.

Hole 10: From the Soaring Stone, you are now playing around Cordiner to reach the red dot on the Discobolos statue, whilst avoiding getting your disc stuck on top of Cordiner.

Hole 11: Now you head to Cordiner for another Bonus Hole, attempting to play a shot off the rounded wall of Cordiner. You throw your disc on the right side of the U-Shaped design, and try to catch it as it comes back out.

Hole 12: You now throw across the street, attempting to split Harper Joy Theater and Sherwood Athletic Center, all the way to the Fountain of Vibrant Waters. Many advanced players attempt a “wall ride” on Sherwood.

Hole 13: From the fountain, you are now aiming for the delivery box by the library, right above the delivery entrance.

Hole 14: From the delivery box, you are now aiming for the rock between the two benches by the Science Volleyball Courts.

Hole 15: Another bonus hole: you now go from the entrance of the science building to the tree on Ankeny straight in front of you. Like all bonus holes, you are only allowed one throw, so this requires a solid distance throw, and difficulty can change season to season due to the varying presence of leaves.

Hole 16: From to the left of the tree, you are now aiming for the light post by the entrance of Olin Hall.

Hole 17: The final bonus hole: you now shoot from the sidewalk by the light post, and aim to split the nearest tree and Olin Hall–this will require a very precise shot.

Hole 18: Now from the right of that tree, you tee off on the final hole, bringing you back to where you started. You are aiming for Students Playing 4D Tic-Tac-Toe, in front of Jewett.

As you reach the end, you can compare scores, and already plan out your next frolf lap of campus. Timbel believes the course is so popular amongst  students because, “It is actually a good roundabout tour of campus. It gets people outside and is the perfect study break.” So grab some friends, grab some discs and try out Whitman’s own frisbee golf course.