Whitman Wire

Multiplayer must be carefully considered to avoid making bad shooters

Multiplayer must be carefully considered to avoid making bad shooters

Blair Hanley Frank

November 8, 2012

Gaming markets are oversaturated with a glut of military shooters packing lousy multiplayer modes. Every time, the story is the same: new shooter, new multiplayer, mediocre reviews. But it keeps happening over and over again. The fiscal incentives for multiplayer are obvious: Developers can charge for new weapons and map packs, and a multiplayer mode gives players an incentive ...

Quality games must avoid difficulty for difficulty’s sake

Blair Hanley Frank

March 11, 2012

I'm sick and tired of hearing people complain about the lack of difficulty in modern video games. While the current crop of major releases is certainly easier than specimens of yesteryear like "Battletoads," I don't see that as a significant issue affecting the medium. Historically, arcade games had to be fai...

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